Studios and solo developers look past Unity when the Pro seat price, the revenue thresholds for leaving the free Personal plan, or the terms around cloud content stop fitting their project. Most go to Godot or Defold for a free engine, to GDevelop for no-code work, or to Stride and Flax Engine for 3D in C#.
Vendors can pay for more visibility on this website, for example a higher place in a ranking or more room on a page. Commercial relationships can also affect which products we feature and how prominently. Every vendor link is marked the same, whatever the arrangement behind it. The first three alternatives
go to challengers, vendors outside the best-known brands in a category, wherever the category has them; the
established names follow in their ranked order. How it works:
placement disclosure · editorial process.
What each alternative does differently
1. Godot
MIT licensed 2D and 3D engine run by a foundation · Netherlands
Free and open source under the MIT license, and the license page says the engine's terms do not touch the games made with it. The page mentions no fee or royalty. Shipping the engine binary only requires a copyright and license notice somewhere in your documentation.
Switch from Unity if you want an engine with no seat price, no revenue threshold and source you can read.
Pricing: Free under the MIT license; the engine's terms do not apply to games made with it. (open source)
Full review: #2 of 14 in our ranking ·
Visit Godot →
2. Defold
Free 2D and 3D engine with Lua scripting · Sweden
The Defold License, derived from Apache 2.0, is stated as free to use, and the Defold Foundation says it will never ask for royalties or licensing fees. Users may commercialize any software they build. The license page does not list export platforms, so check targets yourself.
Switch from Unity if you build 2D or lightweight games and want a no-fee license in writing.
Pricing: Free, with no up-front cost, licensing cost, royalty or runtime fee, according to the Defold site. (free plan)
Full review: #1 of 14 in our ranking ·
Visit Defold →
3. GDevelop
No-code 2D game maker with an open-source editor · France
A no-code editor with tiered plans that limit cloud projects and daily publishes: Free allows 3 cloud projects and 1 desktop publish a day. A company above USD 50,000 in annual revenue must use Pro, which has unlimited projects and publishing, version history and teammate sharing.
Switch from Unity if your team is not programming-first and wants to build 2D games with events.
Pricing: Free plan; Silver is €4.99 a month and Gold €9.99 a month; Pro is required for companies above $50,000 in annual revenue. (free plan)
Full review: #3 of 14 in our ranking ·
Visit GDevelop →
4. Stride
Open-source C# engine for 2D, 3D and VR · United States
A free, open-source C# engine with its source MIT-licensed on GitHub, funded by donations and sponsorships through Open Collective and supported by the .NET Foundation. The site describes it as suited to 2D and 3D games on desktop and VR, and it lists no export platforms.
Switch from Unity if your developers prefer C# and want an open-source 3D engine under an MIT license.
Pricing: Free under the MIT license; funded by donations through Open Collective and sponsors. (open source)
Full review: #6 of 14 in our ranking ·
Visit Stride →
5. Flax Engine
3D engine with C++, C# and visual scripting · Poland
Free for non-commercial and educational use. Commercial games pay a 4% royalty on earnings above USD 250,000 per calendar quarter, counted quarter by quarter, not over a product's lifetime. Non-game uses such as in-house tools and SaaS are licensed per seat or as a flat fee per project.
Switch from Unity if you want a 3D engine and prefer a quarterly royalty over a per-seat subscription.
Pricing: Free for non-commercial and education; 4% royalty on earnings above $250,000 per calendar quarter; custom per-seat or flat-fee licenses. (free plan)
Full review: #9 of 14 in our ranking ·
Visit Flax Engine →
6. Bevy
Data-driven Rust game engine · United States
A code-first Rust engine, open source under MIT or Apache 2.0, your choice. Its homepage promises no license fees, no sales cuts and no contracts. Bevy is funded by monthly donations from individuals and companies, so there is no vendor to call for support.
Switch from Unity if your team writes Rust and wants an engine you assemble and extend in code.
Pricing: Free, with no license fees and no sales cuts; open source under MIT or Apache 2.0. (open source)
Full review: #10 of 14 in our ranking ·
Visit Bevy →
7. O3DE
Open-source 3D engine for studios · United States
Run by the Open 3D Foundation, which its homepage says is supported by member companies and now takes donations. The homepage names O3DE 26.05 as the current release but gives no date. Its documentation is distributed under CC BY 4.0. Expect a studio-oriented 3D engine, not a quick start for hobbyists.
Switch from Unity if you want a foundation-governed 3D engine with member companies behind it.
Pricing: Free under the Apache 2.0 license; the foundation is funded by member organizations and donations. (open source)
Full review: #11 of 14 in our ranking ·
Visit O3DE →
8. GameMaker
2D game engine with GML scripting · Norway
The free tier carries a Non-Commercial Licence only. Professional adds a Commercial Licence as a one-time USD 99.99 purchase, while Enterprise is a monthly or yearly subscription listing console exports and source code access. The FAQ says no tier forces a watermark or splash screen onto your game.
Switch from Unity if you make 2D games and prefer a one-time purchase to a monthly seat price.
Pricing: Free for non-commercial use; Professional is a one-time $99.99; Enterprise is a subscription with console export and source access. (free plan)
Full review: #8 of 14 in our ranking ·
Visit GameMaker →
9. Construct 3
Browser-based no-code 2D game editor · United Kingdom
A browser-based no-code editor for 2D games. We could not read its pricing: the vendor pages returned an error to our requests, so plan prices and royalty terms are unchecked here. Read the vendor's pricing page for the plan that matches your team before you compare it with Unity Pro.
Switch from Unity if you want to build 2D games in a browser without writing code.
Pricing: Free edition with limited events; paid subscription with personal, startup, business and education plans, priced per region on the vendor's page. (free plan)
Full review: #7 of 14 in our ranking ·
Visit Construct 3 →
10. Cocos Creator
TypeScript editor for 2D and 3D games · China
Download page lists Cocos Creator 3.8.8, dated 16 December 2025. The homepage says the engine supports over 70 percent of game content development, a share claim, and carries a 2026 SUD copyright line without a headquarters. We did not read its license terms, so check them for commercial releases.
Switch from Unity if you work in TypeScript and target mobile or web games with a 2D focus.
Pricing: Free to download; professional support and customization are sold separately. (free plan)
Full review: #12 of 14 in our ranking ·
Visit Cocos Creator →
11. RPG Maker
Maker tool for 2D role-playing games · Japan
A narrow tool for 2D role-playing games, sold through Steam and the official store. The MZ product page shows no price and lists Windows, plus Mac through Steam only. Its commercial release terms are not stated on that page, so it replaces Unity only for one genre.
Switch from Unity if you are making a classic 2D role-playing game and nothing broader.
Pricing: Sold per version as a one-time purchase; the amounts were not read from a server-rendered page. (none)
Full review: #13 of 14 in our ranking ·
Visit RPG Maker →
Questions and answers
What happens to my Unity cloud content if I cancel?
Unity's terms let it delete user content immediately when an account is canceled, terminated or suspended. After an Offering ends you may no longer access content you submitted, and Unity has no duty to keep or forward it. Export first.
Can I get a refund on a Unity Pro subscription?
The Unity Pro page's FAQ says there is no cancellation policy or reimbursement for a subscription. Pro is billed monthly or prepaid yearly, so a yearly prepayment is the larger sum at risk when you decide to leave.
At what revenue do I have to leave Unity Personal?
Unity Personal is eligible while revenue or funds raised in the prior 12 months stay under USD 200K. Pro is required above that, and Enterprise above USD 25M in annual revenue, so a funding round can force the upgrade.
Which free Unity alternatives charge no royalty?
Godot's license page mentions no fee or royalty, Defold's states it will never charge for access, and Bevy's homepage says no license fees and no sales cuts. Stride is MIT-licensed. Flax Engine and Unity itself are not royalty-free for commercial games or large teams.
Can I still export to consoles after leaving Unity?
Check each engine's own pages: Unity needs Pro for Switch, PlayStation and Xbox export. GameMaker lists console exports under Enterprise. Stride's site and the Defold license page list no export platforms, so confirm console support with the vendor before you commit.
Which Unity alternative suits a studio that does not program?
GDevelop is a no-code editor, with tiers limiting cloud projects and publishes per day. Companies above USD 50,000 in annual revenue must use its Pro plan. Construct 3 is also no-code, but we could not read its pricing.