Vendors can pay for more visibility on this website, for example a higher place in a ranking or more room on a page. Commercial relationships can also affect which products we feature and how prominently. Every vendor link is marked the same, whatever the arrangement behind it. The largest vendors in gamification software
cannot hold places 1 to 3. Places 1 to 3 go to challengers, vendors outside the best-known brands in a category,
wherever the category has them; the established names follow from place 4 in their ranked order. How it works: placement disclosure ·
editorial process.
The 12 tools, reviewed
#1 Plecto
KPI dashboards with contests and rewards for sales and service teams · Not stated · plecto.com
KPI dashboards contests sales and service
Plecto starts from the measurement and adds the game afterward, which is the right order. Dashboards and automated reports sit on data pulled from more than 150 integrations or SQL, and contests, a spinning wheel, achievements and a reward store sit on top. Every plan includes unlimited dashboards and data sources, so adding a metric does not add a charge.
- Pricing: Per license / month. $24 per license per month billed annually or $30 billed monthly, with a ten-license minimum and a 14-day trial without a credit card. Free plan: free trial.
- Best for: Sales and service teams with data already in tools
- Strengths: Real-time dashboards; Automated reports; Contests.
Where it falls short
The ten-license minimum makes a small team pay for seats it does not use, and there is no free plan.
Wrong for
A team of five, a training department issuing points inside courses, or a retailer rewarding shoppers.
Visit Plecto →
#2 Gametize
Gamified learning and engagement programs with leaderboards and minigames · Singapore · gametize.com
learning programs leaderboards free tier
Gametize is built for the program that runs for weeks: a learning journey with missions, a leaderboard, teams and a discussion board where participants react to each other.
- Pricing: Per player tier. A Basic plan is free forever for up to 10 players. Free plan: free plan.
- Best for: Trainers building points-based learning programs
- Strengths: Templates; Analytics; Teams and leaderboard.
Where it falls short
We could not read the paid tier prices or their currency on the pages we opened, so cost per player stays unknown until you ask.
Wrong for
A sales manager who wants live scores from a CRM or a call platform on a screen.
Visit Gametize →
#3 Mambo.io
Gamification engine for loyalty and engagement, cloud or self-hosted · United Kingdom · mambo.io
engine loyalty self-hosted
Mambo.io is an engine more than an application. A company that owns an app, a portal or a loyalty scheme plugs the mechanics in and keeps its own front end. The pricing page is specific: a cloud price from $499 a month by active users, and an on-premise route charged by CPU, with a year of upgrades included.
- Pricing: Usage-based. On-Demand cloud from $499 a month, billed by active users. Free plan: none.
- Best for: Enterprises embedding gamification in their own product
- Strengths: Gamification engine; Cloud based; Self hosted.
Where it falls short
At $499 a month before volume, it is priced for a company with a real customer base, not for a department experiment.
Wrong for
A sales manager wanting a ready-made contest board by Friday, or a small business with a few hundred loyalty members.
Visit Mambo.io →
#4 Kahoot!
Game-style quizzes and presentations for training and teams · Norway · kahoot.com
quizzes training live sessions
Kahoot! needs no introduction to anyone who has sat in a classroom or a company training day: players join with a code, answer against a countdown and see a leaderboard. The paid tiers add participant limits from 50 to 5,000 per game, reporting, courses and certificates, and the ability to import slides.
- Pricing: Per license / month. Pro Start is $15 a month or $180 billed annually, Standard $25 a month on annual billing, Plus $39, and Max $79, shown in USD excluding VAT on the Kahoot!. Free plan: free plan.
- Best for: Live quiz rounds in training and events
- Strengths: Advanced question types; Slide import; Speaker toolkit.
Where it falls short
The game is an event, not a standing program: there is no link to sales numbers, and points do not carry between sessions as a continuing score.
Wrong for
A manager who wants a month-long sales contest drawn from CRM data.
Visit Kahoot! →
#5 Beekast
Interactive workshop sessions with polls, quizzes and team activities · France · beekast.com
workshops team activities euro pricing
Beekast treats a session as a sequence of activities that a facilitator steers: polls, quizzes, team play and a log of decisions and actions. The free plan allows 30 monthly participants, three sessions a month and nine activity types, so a trainer can test the format before paying. Master sessions can be cloned for repeat cohorts, and integrations cover Teams and Zoom.
- Pricing: Per license / month. Free at EUR 0. Free plan: free plan.
- Best for: Facilitators running workshops and trainings
- Strengths: AI-assisted session creation; Master and clone sessions; Team play.
Where it falls short
Participant limits per session are modest, 50 on Plus and 100 on Pro, and the free plan caps sessions at three a month. It has no way to pull sales data or run a contest across weeks.
Wrong for
A sales director or customer-marketing lead who wants a standing leaderboard.
Visit Beekast →
#6 Spinify
AI-assisted sales gamification with leaderboards and recognition · Not stated · spinify.com
sales teams leaderboards recognition
Spinify aims squarely at the sales floor. Its homepage lists leaderboards, competitions, recognition of every win, coaching and integrations, delivered on a TV, the web and mobile. A free trial is offered, which puts it ahead of the quote-only products below it.
- Pricing: Quote only. No price was visible on the pages we opened. Free plan: free trial.
- Best for: Sales leaders running rep competitions
- Strengths: AI-powered sales gamification; Leaderboards; Competitions.
Where it falls short
We could not read a price, a plan structure, participant limits or a legal entity on the pages we opened, so cost and contract terms are open questions.
Wrong for
A training team, a school or a loyalty manager.
Visit Spinify →
#7 Centrical
Workforce orchestration for frontline performance, with gamification as a module · Not stated · centrical.com
frontline coaching enterprise
Centrical, which says it was previously known as GamEffective, has grown from a gamification product into a wider frontline system that also covers coaching, quality assurance, microlearning and AI role-play. Gamification remains in the module list, and the history shows in the name change.
- Pricing: Quote only. No price on the homepage; the linked pricing page returned a 404 error when we opened it, and demos are offered. Free plan: none.
- Best for: Large frontline operations such as contact centers
- Strengths: Workforce orchestration; AI role-play; Coaching.
Where it falls short
Gamification is one of many modules, so a team that only wants a leaderboard will pay for and learn a larger system.
Wrong for
A small team that wants contests this month.
Visit Centrical →
#8 Hoopla
Sales gamification and recognition with a rewards store and hardware · United States · hoopla.net
sales floors rewards store hardware
Hoopla is the most physical product here: the site stresses free proprietary hardware that plugs in and puts scores on a screen, plus a built-in rewards store and a native mobile app.
- Pricing: Quote only. No price is shown; the Start Free Trial button leads to demo booking, and trial terms are not stated. Free plan: none.
- Best for: Sales floors that want scores on screens
- Strengths: Engage; Gamify; Reward and recognize.
Where it falls short
No price, plan structure or free tier is visible, and the footer shows only a Millbrae, California address with no legal entity named. The header logo is an embedded placeholder, and trial wording leads to a sales call.
Wrong for
Remote teams without a shared screen, learning departments and customer-loyalty managers.
Visit Hoopla →
#9 Captain Up
Gamified engagement and loyalty for customers, with a rewards store · Not stated · captainup.com
customer loyalty rewards store competitions
Captain Up applies game mechanics to customers: points, competitions and a rewards store that turn purchases and actions into visible progress. The homepage frames it as loyalty with personalization and data-driven targeting, a fit for a brand with an app or a store and a customer base to segment.
- Pricing: Quote only. Quote only; the pricing page asks visitors to get in touch to discuss requirements and find a plan. Free plan: none.
- Best for: Brands rewarding customers with points and prizes
- Strengths: Gamified engagement; Loyalty and monetization; Rewards store.
Where it falls short
No price, plan, integration list, headquarters or legal entity appeared on the pages we opened, so a buyer has little to compare before a call.
Wrong for
An internal sales or service team, or a trainer.
Visit Captain Up →
#10 Influitive
Customer advocacy platform for referrals, reviews and rewards · Canada · influitive.com
advocacy referrals community
Influitive belongs here because advocacy programs run on incentives: customers are asked to give references, reviews and referrals and are recognized for doing so, and the BAMMIE Awards on its site show that recognition in practice. The platform lists loyalty and rewards, templates and campaigns, and ROI reporting, with a Digital Community tier adding discussions, moderation and a knowledge base.
- Pricing: Quote only. Two tiers, Customer Advocacy and Digital Community, both shown as Talk with Sales; no prices are published. Free plan: none.
- Best for: B2B marketers building advocate programs
- Strengths: Activation and advocacy; Personalization and targeting; Loyalty and rewards.
Where it falls short
Its pricing page does not use gamification or leaderboard language, so the game layer is not the headline. Prices are by quote only, and the site's copyright year reads 2024, which makes the roadmap worth asking about.
Wrong for
A sales manager or trainer who wants points and leaderboards for staff.
Visit Influitive →
#11 Ascent Cloud (LevelEleven)
Sales performance suite for Salesforce teams, including LevelEleven · United States · ascentcloud.io
Salesforce scorecards coaching
LevelEleven was long known as a sales gamification and coaching product for Salesforce. Its old web address now forwards to Ascent Cloud, where it is one of three products beside Territory Planner and Geopointe. The pricing page offers a usage model with four team-size bands, and the footer gives a Detroit address.
- Pricing: Quote only. Usage-based and quote only, with license bands for 1-24, 25-99, 100-199 and 200+ team members, requested through a form. Free plan: none.
- Best for: Salesforce-based sales teams wanting scorecards
- Strengths: LevelEleven; Territory Planner; Geopointe.
Where it falls short
Competition mechanics are not spelled out on the pages we read, so a buyer wanting contests and badges must verify them in a demo.
Wrong for
Teams outside Salesforce, or anyone who wants visible game mechanics first. Plecto reads many data sources, and Spinify is explicit about leaderboards and competitions.
Visit Ascent Cloud (LevelEleven) →
#12 Smartico
CRM and gamification for iGaming operators · Not stated · smartico.ai
iGaming CRM tournaments
Smartico is the deepest gamification toolkit on this list for the audience it serves. It combines CRM automation with a bonus engine, jackpots, raffles, tournaments and free-to-play minigames, and prices by monthly active users. Integration typically takes about three weeks, according to the vendor. Its demo site lets a buyer try the product without a call.
- Pricing: Quote only. Quote only, tiered by monthly active users; no free trial, and a live demo site is offered. Free plan: none.
- Best for: Online gambling operators retaining players
- Strengths: CRM automation; Gamification core; Bonus engine.
Where it falls short
It is narrow by design: the vocabulary, bonus rules and compliance concerns belong to online gaming. Price is by quote, no trial is offered, and we found no legal entity or headquarters on the page we opened.
Wrong for
Any company outside iGaming, including sales floors, trainers and ordinary retailers.
Visit Smartico →
Questions and answers
What is the best gamification software in 2026?
Plecto ranks first of 12, best for sales and service teams with data already in tools. Gametize is second (trainers building points-based learning programs) and Mambo.io third (enterprises embedding gamification in their own product). Places 1 to 3 go to challengers, vendors outside the best-known brands, wherever the category has them.
What is the difference between gamification software and a quiz tool like Kahoot!?
A quiz tool runs a game for the length of a session: questions, a countdown and a podium. Gamification software runs for weeks or months and attaches scores to real work, such as closed deals, handled calls or completed courses.
Do leaderboards motivate people or discourage them?
Both, depending on who is on the board. A leaderboard works when the field is level and the gap between places can be closed.
How much does gamification software cost for a 25-person team?
With Plecto's published rate of $24 per license per month on annual billing, 25 licenses come to $600 a month, or $7,200 a year, and $30 per license monthly if billed month to month, which is $750.
Can gamification sit on top of Salesforce or the CRM we already use?
Yes, and for sales teams this is the usual route. Ascent Cloud describes LevelEleven as one of three products for Salesforce teams, covering coaching and scorecards. Plecto lists more than 150 integrations plus SQL connections.
Is customer loyalty gamification the same product as employee gamification?
They share mechanics but not buyers. Customer-facing engines such as Mambo.io, Captain Up and Smartico track purchases, logins and actions, and hand out points or prizes from a rewards store.
Do we need screens on the wall or a mobile app?
On a shared floor, visibility is half the effect, so yes. Hoopla ships dedicated hardware and lists three broadcasting options and a native mobile app. Spinify lists TV, web and mobile views.
Is there a free gamification tool for a small team?
Three on our list have a free entry. Gametize offers a Basic plan described as free forever for up to ten players. Beekast has a Free plan with 30 monthly participants and three sessions a month.
How long does it take to go live?
It depends on the data feed, not the software.
Should game points affect pay or bonuses?
We would keep them separate at the start. Points that feed pay invite disputes about how a score was calculated, and you need an audit trail of rules and results, which the vendor pages we opened do not describe.
What should we ask a vendor before signing?
Ask five things. Which legal entity signs and where it is based. Who owns the product now, given how often names change in this category. What a bulk export of scores and rules looks like.